----------------------------------NPC Variables--------------------------------------
NPC.MobID = 102
NPC.Name = "Target Dummy"

NPC.WeaponSounds = {
	Sound("devin/blackbetty/weapons/swing/1h_1.wav"),
	Sound("devin/blackbetty/weapons/swing/1h_2.wav"),
	Sound("devin/blackbetty/weapons/swing/1h_3.wav")
}

NPC.AttackSounds = {
	Sound("devin/blackbetty/weapons/hamstring/hamstring1.wav"),
	Sound("devin/blackbetty/weapons/hamstring/hamstring2.wav"),
	Sound("devin/blackbetty/weapons/hamstring/hamstring3.wav")
}

NPC.EngageSounds = {
	Sound("devin/blackbetty/player/male/engage_common.wav")
}

NPC.SwingSounds = {
	Sound("devin/blackbetty/player/male/swing_common1.wav"),
	Sound("devin/blackbetty/player/male/swing_common2.wav"),
	Sound("devin/blackbetty/player/male/swing_common3.wav")
}

NPC.DeathSounds = {
	Sound("devin/blackbetty/player/male/death1.wav"),
	Sound("devin/blackbetty/player/male/death2.wav"),
	Sound("devin/blackbetty/player/male/death3.wav"),
	Sound("devin/blackbetty/player/male/death4.wav"),
}
NPC.MinDamage = 3
NPC.MaxDamage = 5
NPC.AttackSpeed = 1.2
NPC.Vendor = false
NPC.Aggressive = false
NPC.Defensive = false
NPC.MatchMaker = false
NPC.SpellCaster = false
NPC.Faction = 0
NPC.HealthMax = 999999
NPC.MainWeapon = "models/devin/rpgdm_weapons/basic/broadsword.mdl"
NPC.OffWeapon = ""
NPC.Scale = 1.5
NPC.Speed = 220
NPC.IdleAnim = ACT_HL2MP_IDLE
NPC.RunAnim = ACT_HL2MP_RUN
NPC.AttackAnim = ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE
NPC.Model = "models/devin/rpgdm/targetdummy.mdl"
NPC.Gear = {
	9
}
---------------------------------------------------------------------------------------

